Shopping on line can be easy, simple and save you lots of money. It can also take a lot of your time, frustrate you, and result in unwanted purchases. Now the same can be said for regular high street shopping, but with the vast opportunity presented by the Internet it will pay you to spend a few minutes reading this and understanding how to better optimize your Electronic Commerce shopping experience:
1. Compare - without doubt the biggest advantage that the Electronic Commerce offers shoppers today is the ability to compare thousands of Electronic Commerce at a time. This is a great thing, but not necessarily all the time! Too much can be daunting at times so take advantage of the great comparison sites and where possible let them do the hard work for you.
2. Research - if it has been said it will be on the internet. Ignorance is no longer a justifiable reason for buying the wrong thing. Take the time to research in detail everything that you could possible want to know about
3. Testimonials - don't know anybody that has bought a Electronic Commerce? Wrong! If the Electronic Commerce is good the internet will let you know. Use the Internet as a friend and get testimonials before you buy.
4. Questions - Got a question about Electronic Commerce then search the Forums, FAQ's, Blogs etc. Don't be afraid to ask .....
5. Reputation - Never heard of the company selling Electronic Commerce? Don't worry, no reason why you should know every company in the world, but you know someone that does! Use the internet to find out what people are saying about Electronic Commerce and build up a picture of their reputation for sales, returns, customer service, delivery etc.
6. Returns - still worried that even after all of the above your Electronic Commerce wont be what you want? Check out the returns policy. There is so much competition now that someone, somewhere is bound to offer the terms that you are comfortable with.
7. Feedback - happy with your Electronic Commerce then let people know, after all you are depending on others people input in your buying decision, so why not give a little back.
8. Security - check for the yellow padlock on the Electronic Commerce site before you buy, and the s after http:/ /i.e. https:// = a secure site
9. Contact - got a question about Electronic Commerce, or want to leave a comment then check out the sites contact page. Reputable companies have them and respond.
10. Payment - ready to pay for your Electronic Commerce, then use your credit card or PayPal! Be aware of companies that don't accept them, there may be genuine reasons but given the huge amount of choice you have when buying online there is no reason at all not to buy via credit card or PayPal.
Electronic commerce, commonly known as
e-commerce or
eCommerce, consists of the buying and selling of
product (business)s or services over electronic systems such as the Internet and other computer networks. The amount of trade conducted electronically has grown dramatically since the wide introduction of the Internet. A wide variety of commerce is conducted in this way, including things such as
electronic funds transfer, supply chain management, internet marketing, online transaction processing,
electronic data interchange (EDI), automated
inventory management systems, and automated data collection systems. Modern electronic commerce typically uses the World Wide Web at least at some point in the transaction's lifecycle, although it can encompass a wider range of technologies such as
e-mail as well.
A small percentage of electronic commerce is conducted entirely electronically for "virtual" items such as access to premium content on a website, but most electronic commerce eventually involves physical items and their transportation in at least some way.
E-commerce or electronic commerce is generally considered to be the sales aspect of e-business.
History
Early signification
The meaning of the term "electronic commerce" has changed over the last 30 years. Originally, "electronic commerce" meant the facilitation of commercial transactions electronically, usually using technology like Electronic Data Interchange (EDI) and
Electronic Funds Transfer (EFT), where both were introduced in the late 1970s, for example, to send commercial documents like
purchase orders or
invoices electronically.
The 'electronic' or 'e' in e-commerce refers to the technology/systems; the 'commerce' refers to traditional business models. E-commerce is the complete set of processes that support commercial business activities on a network. In the 1970s and 1980s, this would also have involved information analysis. The growth and acceptance of
credit cards,
automated teller machines (ATM) and telephone banking in the 1980s were also forms of e-commerce. However, from the 1990s onwards, this would include enterprise resource planning systems (ERP),
data mining and
data warehousing. Perhaps the earliest example of many-to-many electronic commerce in physical goods was the
Boston Computer Exchange, a marketplace for used computers, launched in 1982. The first online information marketplace, including online consulting, was likely the American Information Exchange, another pre-Internet online system, introduced in 1991.
Activities
In the
dot-com bubble era, it came to include activities more precisely termed "Web commerce" -- the purchase of goods and services over the World Wide Web, usually with secure connections (
HTTPS, a special server
protocol (computing) that
encryption confidential ordering data for customer protection) with e-shopping carts and with electronic payment services, like credit card payment authorizations.
Today, it encompasses a very wide range of business activities and processes, from e-banking to offshore manufacturing to e-logistics. The ever growing dependence of modern industries on electronically enabled business processes gave impetus to the growth and development of supporting systems, including backend systems, applications and middleware. Examples are broadband and fibre-optic networks, supply-chain management software, customer relationship management software, inventory control systems and financial accounting software.
Web development
When the Web first became well-known among the general public in 1994, many journalists and pundits forecast that e-commerce would soon become a major economic sector. However, it took about four years for security protocols (like HTTPS) to become sufficiently developed and widely deployed. Subsequently, between 1998 and 2000, a substantial number of businesses in the United States and Western Europe developed rudimentary web sites.
Although a large number of "pure e-commerce" companies disappeared during the dot-com collapse in 2000 and 2001, many "brick-and-mortar" retailers recognized that such companies had identified valuable niche markets and began to add e-commerce capabilities to their Web sites. For example, after the collapse of online grocer
Webvan, two traditional supermarket chains,
Albertsons and
Safeway Inc., both started e-commerce subsidiaries through which consumers could order groceries online.
The emergence of e-commerce also significantly lowered barriers to entry in the selling of many types of goods; accordingly many small home-based proprietors are able to use the internet to sell goods. Often, small sellers use online auction sites such as eBay, or sell via large corporate websites like Amazon.com, in order to take advantage of the exposure and setup convenience of such sites.
$259 billion of online sales including travel are expected in 2007 in USA, a 18 percent increase from the previous year, as forecasted by the "State of Retailing Online 2007" report from the National Retail Federation (NRF) and Shop.org.
Success factors
In many cases, an e-commerce company will survive not only based on its product, but by having a competent management team, good post-sales services, well-organized business structure, network infrastructure and a secured, well-designed website. A company that wants to succeed will have to perform two things: Technical and organizational aspects and customer-oriented. Following factors will make business of companies succeed in e-commerce:
Technical and organizational aspects
Sufficient work done in market research and analysis. E-commerce is not exempt from good business planning and the fundamental laws of supply and demand. Business failure is as much a reality in e-commerce as in any other form of business.
A good management team armed with information technology strategy. A company's IT strategy should be a part of the business re-design process.
Providing an easy and secured way for customers to effect transactions. Credit cards are the most popular means of sending payments on the internet, accounting for 90% of online purchases. In the past, card numbers were transferred securely between the customer and merchant through independent payment gateways. Such independent payment gateways are still used by most small and home businesses. Most merchants today process credit card transactions on site through arrangements made with commercial banks or credit cards companies.
Providing reliability and security. Parallel computings, hardware redundancy (engineering), fail safe technology, information encryption, and firewall (networking)s can enhance this requirement.
Providing a 360-degree view of the customer relationship, defined as ensuring that all employees, suppliers, and partners have a complete view, and the same view, of the customer. However, customers may not appreciate the authoritarianism experience.
Constructing a commercially sound business model.
Engineering an electronic value chain in which one focuses on a "limited" number of core competency -- the opposite of a one-stop shop. (Electronic stores can appear as either specialist or generalist if properly programmed.)
Operating on or near the cutting edge of technology and staying there as technology changes (but remembering that the fundamentals of commerce remain indifferent to technology).
Setting up an organization of sufficient alertness and agility to respond quickly to any changes in the economic, social and physical environment.
Providing an attractive website. The tasteful use of colour, graphics, animation, photographs, fonts, and white-space percentage may aid success in this respect.
Streamlining business processes, possibly through reengineering and information technology.
Providing complete understanding of the products or services offered, which not only includes complete product information, but also sound advisors and selectors.
Naturally, the e-commerce vendor must also perform such mundane tasks as being truthful about its product and its availability, shipping reliably, and handling complaints promptly and effectively. A unique property of the Internet environment is that individual customers have access to far more information about the seller than they would find in a brick-and-mortar situation. (Of course, customers can, and occasionally do, research a brick-and-mortar store online before visiting it, so this distinction does not hold water in every case.)
Customer experience
A successful e-commerce organization must also provide an enjoyable and rewarding experience to its customers. Many factors go into making this possible. Such factors include:
Providing value to customers. Vendors can achieve this by offering a product or product-line that attracts potential customers at a competitive price, as in non-electronic commerce.
Providing service and performance. Offering a responsive, user-friendly purchasing experience, just like a flesh-and-blood retailer, may go some way to achieving these goals.
Providing an incentive for customers to buy and to return. Sales promotions to this end can involve coupons, special offers, and discounts and allowancess. Cross-linked websites and affiliate marketings can also help.
Providing personal attention. Personalized web sites, purchase suggestions, and personalized special offers may go some of the way to substituting for the face-to-face human interaction found at a traditional point of sale.
Providing a sense of community. Chat rooms, Internet forum, soliciting customer input and loyalty programs (sometimes called affinity programs) can help in this respect.
Owning the customer's total experience. E-tailers foster this by treating any contacts with a customer as part of a total experience, an experience that becomes synonymous with the brand.
Letting customers help themselves. Provision of a self-serve site, easy to use without assistance, can help in this respect. This implies that all product information is available, cross-sell information, advise for product alternatives, and supplies & accessory selectors.
Helping customers do their job of consumerism. E-tailers and online shopping directories can provide such help through ample comparative information and good search engine. Provision of component information and safety-and-health comments may assist e-tailers to define the customers' job.
Problems
Product suitability
Certain products or services appear more suitable for online sales; others remain more suitable for offline sales. While credit cards are currently the most popular means of paying for online goods and services, alternative online payments will account for 26% of e-commerce volume by 2009 according to Celent.
Celent Report: According to figures published by Celent 25 May 2006.
Many successful purely virtual shopping companies deal with digital products, (including information storage, retrieval, and modification), music, movies, office supplies, education, communication, software, photography, and financial transactions. Examples of this type of company include: Google,
eBay and Paypal. Other successful marketers such as use
Drop shipping or Affiliate marketing techniques to facilitate transactions of tangible goods without maintaining real inventory. Examples include numerous sellers on eBay.
Virtual marketers can sell some non-digital products and services successfully. Such products generally have a high value-to-weight ratio, they may involve embarrassing purchases, they may typically go to people in remote locations, and they may have shut-ins as their typical purchasers. Items which can fit through a standard letterbox — such as music CDs, DVDs and books — are particularly suitable for a virtual marketer, and indeed
Amazon.com, one of the few enduring
dot-com companies, has historically concentrated on this field.
Products such as spare parts, both for consumer items like washing machines and for industrial equipment like centrifugal pumps, also seem good candidates for selling online. Retailers often need to order spare parts specially, since they typically do not stock them at consumer outlets -- in such cases, e-commerce solutions in spares do not compete with retail stores, only with other ordering systems. A factor for success in this niche can consist of providing customers with exact, reliable information about which part number their particular version of a product needs, for example by providing parts lists keyed by serial number.
Purchases of pornography and of other sex-related products and services fulfill the requirements of both virtuality (or if non-virtual, generally high-value) and potential embarrassment; unsurprisingly, provision of such services has become the most profitable segment of e-commerce.
There are also many disadvantages of e-commerce, one of the main ones is fraud. This is where your details (name, bank card number, age, national insurance number) are entered into what look to be a safe site but really it is not. These details can then be used to steal money from you and can be used to buy things on line that you are completely unaware of until it is too late. If this information is leaked into the wrong hands, people are able to steal your identity, and commit more fraud crimes under your name.
Products less suitable for e-commerce include products that have a low value-to-weight ratio, products that have a smell, taste, or touch component, products that need trial fittings — most notably clothing — and products where colour integrity appears important. Nonetheless, Tesco has had success delivering groceries in the
United Kingdom, albeit that many of its goods are of a generic quality, and clothing sold through the internet is big business in the U.S. Also, the recycling program Cheapcycle sells goods over the internet, but avoids the low value-to-weight ratio problem by creating different groups for various regions, so that shipping costs remain low.
Acceptance
Consumers have accepted the e-commerce business model less readily than its proponents originally expected. Even in product categories suitable for e-commerce, electronic shopping has developed only slowly. Several reasons might account for the slow uptake, including:
- Concerns about security. Many people will not use credit cards over the Internet due to concerns about theft and credit card fraud.
- Lack of instant gratification with most e-purchases (non-digital purchases). Much of a consumer's reward for purchasing a product lies in the instant gratification of using and displaying that product. This reward does not exist when one's purchase does not arrive for days or weeks.
- The problem of access to web commerce, mainly for poor households and for developing countries. Low diffusion (business) of Internet access in some Regions greatly reduces the potential for e-commerce.
- The social aspect of shopping. Some people enjoy talking to sales staff, to other shoppers, or to their cohorts: this social reward side of retail therapy does not exist to the same extent in online shopping.
- Poorly designed, bug-infested e-Commerce web sites that frustrate online shoppers and drive them away.
- Inconsistent return policies among e-tailers or difficulties in exchange/return.
See also
References
| last = Chaudhury | first = Abijit
| coauthors = Jean-Pierre Kuilboer
| year = 2002
| title = [e-Business and e-Commerce Infrastructure
| publisher = McGraw-Hill
| id = ISBN 0-07-247875-6
-->
| last1 = Frieden| first1 = Jonathan D.
| author1-link = Jonathan D. Frieden
| last2 = Roche| first2 = Sean Patrick
| author2-link = Sean Patrick Roche
| title = E-Commerce: Legal Issues of the Online Retailer in Virginia
| journal = Richmond Journal of Law & Technology
| volume = 13
| issue = 2
| date = [2006-12-19
| year = 2006
| url = http://law.richmond.edu/jolt/v13i2/article5.pdf-->
- Kessler, M. (2003). More shoppers proceed to checkout online. Retrieved January 13, 2004
- {{cite book
| last = Nissanoff | first = Daniel
| year = 2006
| title = '''FutureShop''': How the New Auction Culture Will Revolutionize the Way We Buy, Sell and Get the Things We Really Want
| publisher = The Penguin Press
| id = ISBN 1-59420-077-7
| edition = Hardcover
| pages = 246 pages
-->
| last = Seybold | first = Pat
| year = 2001
| title = Customers.com
| publisher = Crown Business Books (Random House)
| id = ISBN 0-609-60772-3
-->
External links
- An early survey of electronic commerce from The Economist
- Practical eCommerce
- Ecommerce Times
- North American Consumer Project on Electronic Commerce (NACPEC)
- Internet Retailer News
Electronic commerce, commonly known as
e-commerce or
eCommerce, consists of the buying and selling of
product (business)s or services over electronic systems such as the Internet and other computer networks. The amount of trade conducted electronically has grown dramatically since the wide introduction of the Internet. A wide variety of commerce is conducted in this way, including things such as
electronic funds transfer, supply chain management,
internet marketing, online transaction processing,
electronic data interchange (EDI), automated inventory management systems, and automated data collection systems. Modern electronic commerce typically uses the World Wide Web at least at some point in the transaction's lifecycle, although it can encompass a wider range of technologies such as
e-mail as well.
A small percentage of electronic commerce is conducted entirely electronically for "virtual" items such as access to premium content on a website, but most electronic commerce eventually involves physical items and their transportation in at least some way.
E-commerce or electronic commerce is generally considered to be the sales aspect of e-business.
History
Early signification
The meaning of the term "electronic commerce" has changed over the last 30 years. Originally, "electronic commerce" meant the facilitation of commercial transactions electronically, usually using technology like
Electronic Data Interchange (EDI) and
Electronic Funds Transfer (EFT), where both were introduced in the late 1970s, for example, to send commercial documents like purchase orders or invoices electronically.
The 'electronic' or 'e' in e-commerce refers to the technology/systems; the 'commerce' refers to traditional business models. E-commerce is the complete set of processes that support commercial business activities on a network. In the 1970s and 1980s, this would also have involved information analysis. The growth and acceptance of credit cards, automated teller machines (ATM) and
telephone banking in the 1980s were also forms of e-commerce. However, from the 1990s onwards, this would include
enterprise resource planning systems (ERP), data mining and data warehousing. Perhaps the earliest example of many-to-many electronic commerce in physical goods was the Boston Computer Exchange, a marketplace for used computers, launched in 1982. The first online information marketplace, including online consulting, was likely the
American Information Exchange, another pre-Internet online system, introduced in 1991.
Activities
In the
dot-com bubble era, it came to include activities more precisely termed "Web commerce" -- the purchase of goods and services over the
World Wide Web, usually with secure connections (
HTTPS, a special server
protocol (computing) that encryption confidential ordering data for customer protection) with
e-shopping carts and with electronic payment services, like credit card payment authorizations.
Today, it encompasses a very wide range of business activities and processes, from e-banking to offshore manufacturing to e-logistics. The ever growing dependence of modern industries on electronically enabled business processes gave impetus to the growth and development of supporting systems, including backend systems, applications and middleware. Examples are broadband and fibre-optic networks, supply-chain management software, customer relationship management software, inventory control systems and financial accounting software.
Web development
When the Web first became well-known among the general public in 1994, many journalists and pundits forecast that e-commerce would soon become a major economic sector. However, it took about four years for security protocols (like HTTPS) to become sufficiently developed and widely deployed. Subsequently, between 1998 and 2000, a substantial number of businesses in the United States and Western Europe developed rudimentary web sites.
Although a large number of "pure e-commerce" companies disappeared during the dot-com collapse in 2000 and 2001, many "brick-and-mortar" retailers recognized that such companies had identified valuable niche markets and began to add e-commerce capabilities to their Web sites. For example, after the collapse of online grocer Webvan, two traditional supermarket chains,
Albertsons and Safeway Inc., both started e-commerce subsidiaries through which consumers could order groceries online.
The emergence of e-commerce also significantly lowered barriers to entry in the selling of many types of goods; accordingly many small home-based proprietors are able to use the internet to sell goods. Often, small sellers use online auction sites such as eBay, or sell via large corporate websites like Amazon.com, in order to take advantage of the exposure and setup convenience of such sites.
$259 billion of online sales including travel are expected in 2007 in USA, a 18 percent increase from the previous year, as forecasted by the "State of Retailing Online 2007" report from the
National Retail Federation (NRF) and Shop.org.
Success factors
In many cases, an e-commerce company will survive not only based on its product, but by having a competent management team, good post-sales services, well-organized business structure, network infrastructure and a secured, well-designed website. A company that wants to succeed will have to perform two things: Technical and organizational aspects and customer-oriented. Following factors will make business of companies succeed in e-commerce:
Technical and organizational aspects
Sufficient work done in market research and analysis. E-commerce is not exempt from good business planning and the fundamental laws of supply and demand. Business failure is as much a reality in e-commerce as in any other form of business.
A good management team armed with information technology strategy. A company's IT strategy should be a part of the business re-design process.
Providing an easy and secured way for customers to effect transactions. Credit cards are the most popular means of sending payments on the internet, accounting for 90% of online purchases. In the past, card numbers were transferred securely between the customer and merchant through independent payment gateways. Such independent payment gateways are still used by most small and home businesses. Most merchants today process credit card transactions on site through arrangements made with commercial banks or credit cards companies.
Providing reliability and security. Parallel computings, hardware redundancy (engineering), fail safe technology, information encryption, and firewall (networking)s can enhance this requirement.
Providing a 360-degree view of the customer relationship, defined as ensuring that all employees, suppliers, and partners have a complete view, and the same view, of the customer. However, customers may not appreciate the authoritarianism experience.
Constructing a commercially sound business model.
Engineering an electronic value chain in which one focuses on a "limited" number of core competency -- the opposite of a one-stop shop. (Electronic stores can appear as either specialist or generalist if properly programmed.)
Operating on or near the cutting edge of technology and staying there as technology changes (but remembering that the fundamentals of commerce remain indifferent to technology).
Setting up an organization of sufficient alertness and agility to respond quickly to any changes in the economic, social and physical environment.
Providing an attractive website. The tasteful use of colour, graphics, animation, photographs, fonts, and white-space percentage may aid success in this respect.
Streamlining business processes, possibly through reengineering and information technology.
Providing complete understanding of the products or services offered, which not only includes complete product information, but also sound advisors and selectors.
Naturally, the e-commerce vendor must also perform such mundane tasks as being truthful about its product and its availability, shipping reliably, and handling complaints promptly and effectively. A unique property of the Internet environment is that individual customers have access to far more information about the seller than they would find in a brick-and-mortar situation. (Of course, customers can, and occasionally do, research a brick-and-mortar store online before visiting it, so this distinction does not hold water in every case.)
Customer experience
A successful e-commerce organization must also provide an enjoyable and rewarding experience to its customers. Many factors go into making this possible. Such factors include:
Providing value to customers. Vendors can achieve this by offering a product or product-line that attracts potential customers at a competitive price, as in non-electronic commerce.
Providing service and performance. Offering a responsive, user-friendly purchasing experience, just like a flesh-and-blood retailer, may go some way to achieving these goals.
Providing an incentive for customers to buy and to return. Sales promotions to this end can involve coupons, special offers, and discounts and allowancess. Cross-linked websites and affiliate marketings can also help.
Providing personal attention. Personalized web sites, purchase suggestions, and personalized special offers may go some of the way to substituting for the face-to-face human interaction found at a traditional point of sale.
Providing a sense of community. Chat rooms, Internet forum, soliciting customer input and loyalty programs (sometimes called affinity programs) can help in this respect.
Owning the customer's total experience. E-tailers foster this by treating any contacts with a customer as part of a total experience, an experience that becomes synonymous with the brand.
Letting customers help themselves. Provision of a self-serve site, easy to use without assistance, can help in this respect. This implies that all product information is available, cross-sell information, advise for product alternatives, and supplies & accessory selectors.
Helping customers do their job of consumerism. E-tailers and online shopping directories can provide such help through ample comparative information and good search engine. Provision of component information and safety-and-health comments may assist e-tailers to define the customers' job.
Problems
Product suitability
Certain products or services appear more suitable for online sales; others remain more suitable for offline sales. While credit cards are currently the most popular means of paying for online goods and services, alternative online payments will account for 26% of e-commerce volume by 2009 according to Celent.
Celent Report: According to figures published by Celent 25 May 2006.
Many successful purely virtual shopping companies deal with digital products, (including information storage, retrieval, and modification), music, movies, office supplies, education, communication, software, photography, and financial transactions. Examples of this type of company include:
Google,
eBay and Paypal. Other successful marketers such as use Drop shipping or
Affiliate marketing techniques to facilitate transactions of tangible goods without maintaining real inventory. Examples include numerous sellers on
eBay.
Virtual marketers can sell some non-digital products and services successfully. Such products generally have a high value-to-weight ratio, they may involve embarrassing purchases, they may typically go to people in remote locations, and they may have shut-ins as their typical purchasers. Items which can fit through a standard letterbox — such as music CDs, DVDs and books — are particularly suitable for a virtual marketer, and indeed
Amazon.com, one of the few enduring dot-com companies, has historically concentrated on this field.
Products such as spare parts, both for consumer items like washing machines and for industrial equipment like centrifugal pumps, also seem good candidates for selling online. Retailers often need to order spare parts specially, since they typically do not stock them at consumer outlets -- in such cases, e-commerce solutions in spares do not compete with retail stores, only with other ordering systems. A factor for success in this niche can consist of providing customers with exact, reliable information about which part number their particular version of a product needs, for example by providing parts lists keyed by serial number.
Purchases of pornography and of other sex-related products and services fulfill the requirements of both virtuality (or if non-virtual, generally high-value) and potential embarrassment; unsurprisingly, provision of such services has become the most profitable segment of e-commerce.
There are also many disadvantages of e-commerce, one of the main ones is fraud. This is where your details (name, bank card number, age, national insurance number) are entered into what look to be a safe site but really it is not. These details can then be used to steal money from you and can be used to buy things on line that you are completely unaware of until it is too late. If this information is leaked into the wrong hands, people are able to steal your identity, and commit more fraud crimes under your name.
Products less suitable for e-commerce include products that have a low value-to-weight ratio, products that have a smell, taste, or touch component, products that need trial fittings — most notably clothing — and products where colour integrity appears important. Nonetheless,
Tesco has had success delivering groceries in the
United Kingdom, albeit that many of its goods are of a generic quality, and clothing sold through the internet is big business in the U.S. Also, the recycling program
Cheapcycle sells goods over the internet, but avoids the low value-to-weight ratio problem by creating different groups for various regions, so that shipping costs remain low.
Acceptance
Consumers have accepted the e-commerce business model less readily than its proponents originally expected. Even in product categories suitable for e-commerce, electronic shopping has developed only slowly. Several reasons might account for the slow uptake, including:
- Concerns about security. Many people will not use credit cards over the Internet due to concerns about theft and credit card fraud.
- Lack of instant gratification with most e-purchases (non-digital purchases). Much of a consumer's reward for purchasing a product lies in the instant gratification of using and displaying that product. This reward does not exist when one's purchase does not arrive for days or weeks.
- The problem of access to web commerce, mainly for poor households and for developing countries. Low diffusion (business) of Internet access in some Regions greatly reduces the potential for e-commerce.
- The social aspect of shopping. Some people enjoy talking to sales staff, to other shoppers, or to their cohorts: this social reward side of retail therapy does not exist to the same extent in online shopping.
- Poorly designed, bug-infested e-Commerce web sites that frustrate online shoppers and drive them away.
- Inconsistent return policies among e-tailers or difficulties in exchange/return.
See also
References
| last = Chaudhury | first = Abijit
| coauthors = Jean-Pierre Kuilboer
| year = 2002
| title = [e-Business and e-Commerce Infrastructure
| publisher = McGraw-Hill
| id = ISBN 0-07-247875-6
-->
| last1 = Frieden| first1 = Jonathan D.
| author1-link = Jonathan D. Frieden
| last2 = Roche| first2 = Sean Patrick
| author2-link = Sean Patrick Roche
| title = E-Commerce: Legal Issues of the Online Retailer in Virginia
| journal = Richmond Journal of Law & Technology
| volume = 13
| issue = 2
| date = [2006-12-19
| year = 2006
| url = http://law.richmond.edu/jolt/v13i2/article5.pdf-->
- Kessler, M. (2003). More shoppers proceed to checkout online. Retrieved January 13, 2004
- {{cite book
| last = Nissanoff | first = Daniel
| year = 2006
| title = '''FutureShop''': How the New Auction Culture Will Revolutionize the Way We Buy, Sell and Get the Things We Really Want
| publisher = The Penguin Press
| id = ISBN 1-59420-077-7
| edition = Hardcover
| pages = 246 pages
-->
| last = Seybold | first = Pat
| year = 2001
| title = Customers.com
| publisher = Crown Business Books (Random House)
| id = ISBN 0-609-60772-3
-->
External links
- An early survey of electronic commerce from The Economist
- Practical eCommerce
- Ecommerce Times
- North American Consumer Project on Electronic Commerce (NACPEC)
- Internet Retailer News
The Electronic Commerce (EC Directive) Regulations 2002
Full text of Statutory Instrument 2002 No. 2013.
electronic commerce from FOLDOC
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